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Pixel Standard

A set of shaders that performs sharp pixel-filtered sampling. シャープなフィルタリング手法を用いたドット絵用シェーダー。 Unlike traditional rendering methods of pixel art using nearest-neighbour filtering, it does not shimmer in VR. Instead, it has an anti-aliased edge on each pixel of the source texture using bilinear filtering. This allows for accurate reproduction of pixel art that looks faithful to the source material, while still allowing the usage of high-quality texture filtering and other techniques necessary for an immersive, stable VR image. To install, place the Shader/ folder with the shader into your Assets/ directory. Licensed under the MIT license. https://gitlab.com/s-ilent/pixelstandard For support or feedback, you can join the Discord. https://discord.gg/uHJx4g629K

A set of shaders that performs sharp pixel-filtered sampling. シャープなフィルタリング手法を用いたドット絵用シェーダー。 Unlike traditional rendering methods of pixel art using nearest-neighbour filtering, it does not shimmer in VR. Instead, it has an anti-aliased edge on each pixel of the source texture using bilinear filtering. This allows for accurate reproduction of pixel art that looks faithful to the source material, while still allowing the usage of high-quality texture filtering and other techniques necessary for an immersive, stable VR image. To install, place the Shader/ folder with the shader into your Assets/ directory. Licensed under the MIT license. https://gitlab.com/s-ilent/pixelstandard For support or feedback, you can join the Discord. https://discord.gg/uHJx4g629K

Usage